Terrain in games, no matter the game engine, is always a challenge. Many games, indie and triple-A alike, will create basic terrain that functions for the game as necessary, but may not be pretty. While other game developers...
The Stakeout - A Game Environment
My previous environment, an art test for a game company, was created in the Unreal Engine. But this time around I wanted to utilize Unity. And although Unity is a very competitive alternative to the Unreal Engine, it does come with a set of its own unique challenges. In this article, I'll mostly be discussing...