See how I created this animated shader - and get a free GLB download of the CRT in the article!
How to Create a Bad Reception Material in Unity
The TV & its Story
The TV & its Story
See how I created this animated shader - and get a free GLB download of the CRT in the article!
Technical Rigging for Animation
PBY-5A Landing Gear
Deforming tires, multiple piston rigs, rotating fairings, deforming brake lines & tires, all working off of a single control parameter.
Based on a real-life aircraft, I’m re-creating a PBY-5A, an amphibious WW2 submarine hunter. I’m working closely with reliable references such as historical books and even a generous local museum.
While working on my upcoming release of modular environment assets, I realized that it might be useful to develop some tools that I can include in the pack with purchase.
So I made a line tool with the intention to be used to place objects in a scene...
Visual assets courtesy of Unity and Jonathan Weinberger.
And although my initial interest with programming in Unity was primarily to create tools for working in engine’s Editor, I found it a bit difficult to find documentation and tutorials surrounding this subject. Almost all the focus from the community is devoted to gameplay programming. But this is...
My previous environment, an art test for a game company, was created in the Unreal Engine. But this time around I wanted to utilize Unity. And although Unity is a very competitive alternative to the Unreal Engine, it does come with a set of its own unique challenges. In this article, I'll mostly be discussing...