See how I created this animated shader - and get a free GLB download of the CRT in the article!
How I Rigged Aircraft Landing Gear in 3D Software
Deforming tires, multiple piston rigs, rotating fairings, deforming brake lines & tires, all working off of a single control parameter.
Based on a real-life aircraft, I’m re-creating a PBY-5A, an amphibious WW2 submarine hunter. I’m working closely with reliable references such as historical books and even a generous local museum.
Building Tools for Unity
While working on my upcoming release of modular environment assets, I realized that it might be useful to develop some tools that I can include in the pack with purchase.
So I made a line tool with the intention to be used to place objects in a scene...
I Wanted to Learn C# So I Made a Game with Unity (Free Game Download)
And although my initial interest with programming in Unity was primarily to create tools for working in engine’s Editor, I found it a bit difficult to find documentation and tutorials surrounding this subject. Almost all the focus from the community is devoted to gameplay programming. But this is...
The Stakeout - A Game Environment
My previous environment, an art test for a game company, was created in the Unreal Engine. But this time around I wanted to utilize Unity. And although Unity is a very competitive alternative to the Unreal Engine, it does come with a set of its own unique challenges. In this article, I'll mostly be discussing...